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    <title>Sport on Noetic Nought</title>
    <link>https://punchagan.muse-amuse.in/tags/sport/</link>
    <description>Recent content in Sport on Noetic Nought</description>
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    <lastBuildDate>Sun, 23 Sep 2018 11:31:00 +0530</lastBuildDate>
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      <title>Software development practices for sports teams</title>
      <link>https://punchagan.muse-amuse.in/blog/software-development-practices-sports-teams/</link>
      <pubDate>Sun, 23 Sep 2018 11:31:00 +0530</pubDate>
      <guid>https://punchagan.muse-amuse.in/blog/software-development-practices-sports-teams/</guid>
      <description>&lt;h2 id=&#34;motivation&#34;&gt;Motivation&lt;/h2&gt;&#xA;&lt;p&gt;A few weeks ago, I came across &lt;a href=&#34;https://www.youtube.com/watch?v=SHOVVnRB4h0&#34;&gt;a talk on Mob programming&lt;/a&gt; &amp;mdash; a technique for&#xA;working on a software project as a team, that was accidentally discovered by a&#xA;team trying to figure out how to work well together. The speaker lets us in on&#xA;how they stumbled on it, and how they fine-tuned it to make it more effective&#xA;while being relaxed and enjoyable.&lt;/p&gt;&#xA;&lt;p&gt;A few days before that, I shared &lt;a href=&#34;http://daydreamsinruby.com/getting-feedback/&#34;&gt;a post&lt;/a&gt; on &amp;ldquo;getting feedback (as a software&#xA;developer)&amp;rdquo; with my &lt;a href=&#34;https://www.youtube.com/watch?v=zEKnqFBajiI&#34;&gt;Ultimate Frisbee&lt;/a&gt; team-mates and it seemed to resonate with&#xA;them. I&amp;rsquo;m often looking at things happening in my sports team from a software&#xA;guy&amp;rsquo;s perspective, since I spend a lot of time being the software guy. But, I&#xA;rarely, if ever, directly share these thoughts and ideas with my team-mates.&lt;/p&gt;&#xA;&lt;p&gt;But, the mob programming talk inspired me to make a conscious effort to look for&#xA;software development patterns that could be adopted by &lt;a href=&#34;https://thatteidlikaalsoup.team/&#34;&gt;our (sports) team&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Most players on our team have been playing Ultimate for a while now (2-5 years).&#xA;So, we have more problems due to miscommunication and everyone not being on the&#xA;same page, than we have due to lack of skills or knowledge. When someone on the&#xA;team does not understand the plan, the whole plan goes for a toss.&lt;/p&gt;&#xA;&lt;p&gt;How do we make sure that everyone understands what the team is trying to do and&#xA;is able to contribute their bit to the team&amp;rsquo;s plans and success? How do we make&#xA;playing with each other as enjoyable as it can be?&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;ldquo;The object isn&amp;rsquo;t to make art, it&amp;rsquo;s to be in that wonderful state which makes&#xA;art inevitable.&amp;rdquo; &amp;mdash; Robert Henri&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;h2 id=&#34;some-ideas-for-adoption&#34;&gt;Some ideas for adoption&lt;/h2&gt;&#xA;&lt;p&gt;Here are some ideas that, I think, could be adopted by our team. Some of these&#xA;are things that teams, including ours, do in some shape or form. But,&#xA;identifying and naming would make it easier for people to talk about them and&#xA;develop a common understanding of why and how to do them.&lt;/p&gt;&#xA;&lt;h3 id=&#34;ubiquitous-language&#34;&gt;Ubiquitous Language&lt;/h3&gt;&#xA;&lt;p&gt;Eric Evans, in his book Domain Driven Design, talks about building a &lt;a href=&#34;https://martinfowler.com/bliki/UbiquitousLanguage.html&#34;&gt;Ubiquitous&#xA;language&lt;/a&gt; in the team. It grows as the team&amp;rsquo;s understanding of the problem grows,&#xA;and helps the team communicate clearly throughout the development cycle.&lt;/p&gt;&#xA;&lt;p&gt;Our team plays a lot of zone defense, and it usually works well for us But, it&#xA;wasn&amp;rsquo;t working particularly well, during one of the tournaments last year.&#xA;Luckily, we had &lt;a href=&#34;https://www.instagram.com/monsieurmoby/&#34;&gt;Moby&lt;/a&gt; playing with us, and he asked us some probing questions&#xA;around the objective of the play and the roles of each of the players. With just&#xA;a short chat and a few small adjustments, the zone became way more effective.&#xA;Essentially, we built a common understanding of the objective of the defense and&#xA;brought everyone onto the same page.&lt;/p&gt;&#xA;&lt;p&gt;Ultimate teams use a lot of lingo &amp;ndash; a lot. New players just pick it up by&#xA;osmosis, at practice, from the senior folks. This works most of the time, except&#xA;when it doesn&amp;rsquo;t. Each person on the team has a slightly different understanding&#xA;of what a term means, and the difference is sometimes big enough to cause a plan&#xA;to fail due to miscommunication. Spending time building a common understanding&#xA;would make the team communicate and operate more effectively. Practicing game&#xA;scenarios is essentially a way of doing this, but it would be worth thinking&#xA;about and discussing the terms and the language being used.&lt;/p&gt;&#xA;&lt;p&gt;Off-field lingo should also be clarified using a similar process &amp;ndash; for&#xA;instance, what does &amp;ldquo;good sideline support&amp;rdquo; mean? What does giving or not giving&#xA;&amp;ldquo;feedback on the field&amp;rdquo; mean?&lt;/p&gt;&#xA;&lt;h3 id=&#34;sprints&#34;&gt;Sprints&lt;/h3&gt;&#xA;&lt;p&gt;Agile development recommends continuous development of software. Often software&#xA;teams use 2-4 week development cycles, called &lt;a href=&#34;http://wiki.c2.com/?ScrumSprint&#34;&gt;sprints&lt;/a&gt;. For each sprint, the team&#xA;sets itself a goal, and the whole team prioritizes tasks and makes decisions&#xA;in-line with this goal.&lt;/p&gt;&#xA;&lt;p&gt;Sports teams would also benefit from sprints &amp;ndash; short and focused practice&#xA;cycles, where everyone on the team is aware of the team&amp;rsquo;s goal. This would make&#xA;it much easier for players to help each other out. Also, players can align their&#xA;individual goals with the team goal, making practices much more effective.&lt;/p&gt;&#xA;&lt;h3 id=&#34;retrospectives&#34;&gt;Retrospectives&lt;/h3&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;At regular intervals, the team reflects on how to become more effective, then&#xA;tunes and adjusts its behavior accordingly. &amp;mdash; The Agile Manifesto&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Most Ultimate teams do some kind of post-practice retrospectives, though, they&#xA;don&amp;rsquo;t call it that. These retrospectives are a discussion of the good, bad and&#xA;the ugly. Usually, no conscious decisions are made about what practices are&#xA;working well for the team, and what should be taken forward to upcoming ones.&lt;/p&gt;&#xA;&lt;p&gt;Slightly longer term retrospectives would be quite useful too. If a team adopts&#xA;the idea of sprints, each new sprint should start with a retrospective of the&#xA;last one and planning for the next.&lt;/p&gt;&#xA;&lt;p&gt;A retrospective&amp;rsquo;s participants are expected to follow the &lt;a href=&#34;http://retrospectivewiki.org/index.php?title=The_Prime_Directive&#34;&gt;prime directive&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Regardless of what we discover, we understand and truly believe that everyone&#xA;did the best job they could, given what they knew at the time, their skills and&#xA;abilities, the resources available, and the situation at hand. &amp;mdash; Norm Kerth,&#xA;&lt;em&gt;Project Retrospectives: A Handbook for Team Review&lt;/em&gt;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Internalising this would be really helpful especially during post-tournament&#xA;retrospectives, where emotions can run high &amp;ndash; it would keep the discussion&#xA;positive and focused on identifying problems and finding solutions, rather than&#xA;spiraling into blame games, defensive arguments, etc.&lt;/p&gt;&#xA;&lt;h3 id=&#34;daily-stand-ups&#34;&gt;Daily Stand-ups&lt;/h3&gt;&#xA;&lt;p&gt;Agile teams &lt;a href=&#34;https://www.mountaingoatsoftware.com/agile/scrum/meetings/daily-scrum&#34;&gt;gather each day&lt;/a&gt; at the start of the work-day, to let each know about&#xA;the progress of the work-items. The team tries to help each other get rid of the&#xA;impediments to progress.&lt;/p&gt;&#xA;&lt;p&gt;Ultimate teams could also benefit operating in this style &amp;ndash; everyone shares&#xA;with each other what they are working on, and the problems in their learning.&#xA;This would make it easier for others to look out for things to help with.&#xA;Team-mates would limit themselves to giving feedback to the thing that a player&#xA;is working on.&lt;/p&gt;&#xA;&lt;p&gt;Players setting themselves a small number of clear focus points would also force&#xA;them to consciously think about and work on their game more effectively.&lt;/p&gt;&#xA;&lt;h3 id=&#34;face-to-face-communication&#34;&gt;Face-to-face communication&lt;/h3&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;The most efficient and effective method of conveying information to and within a&#xA;development team is face-to-face conversation. &amp;mdash; The Agile Manifesto&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;As our team has grown larger over the years, more and more communication has&#xA;moved to the WhatsApp group. Keeping everyone informed via face-to-face&#xA;communication, at this team size needs a lot of co-ordination and planning, and&#xA;the time at practice is considered to be too precious to be spent talking and&#xA;not practicing.&lt;/p&gt;&#xA;&lt;p&gt;But, clearly WhatsApp doesn&amp;rsquo;t seem like the best medium to have discussions.&#xA;Discussions rarely, if ever, happen on our groups. It often just seems to be&#xA;information dissemination. Using a &lt;a href=&#34;http://zulipchat.com/hello&#34;&gt;better communication tool&lt;/a&gt; could mitigate a&#xA;few of these problems, but face-to-face discussions have other benefits. They&#xA;bring about a greater sense of belonging to the team and increase buy-in into&#xA;the team&amp;rsquo;s plans.&lt;/p&gt;&#xA;&lt;h3 id=&#34;unit-tests-vs-dot-integration-tests&#34;&gt;Unit tests vs. Integration tests&lt;/h3&gt;&#xA;&lt;p&gt;Practice games are helpful to gauge if a team is playing well together and if&#xA;its plans are working. This seems analogous to &lt;a href=&#34;http://wiki.c2.com/?IntegrationTest&#34;&gt;integration tests&lt;/a&gt; &amp;mdash; checking&#xA;that we have functional software, end-to-end.&lt;/p&gt;&#xA;&lt;p&gt;But, in the early stages of development, it&amp;rsquo;s common to write &lt;a href=&#34;http://wiki.c2.com/?UnitTest&#34;&gt;unit-tests&lt;/a&gt; &amp;ndash;&#xA;tests to ensure that each of the individual components works well in isolation.&#xA;An analogous thing would be to have individual evaluations to help players&#xA;identify weak areas, and to measure progress in those areas. It would also&#xA;prevent players from slipping on important &amp;ldquo;indicators&amp;rdquo;.&lt;/p&gt;&#xA;&lt;h2 id=&#34;other-ideas-to-think-about&#34;&gt;Other ideas to think about&lt;/h2&gt;&#xA;&lt;p&gt;Some ideas that I find interesting, but don&amp;rsquo;t yet know if and how they can be&#xA;adopted by sports teams are below.&lt;/p&gt;&#xA;&lt;h3 id=&#34;mob-programming&#34;&gt;Mob programming&lt;/h3&gt;&#xA;&lt;p&gt;In a &lt;a href=&#34;https://www.agilealliance.org/resources/experience-reports/mob-programming-agile2014/&#34;&gt;mob programming session&lt;/a&gt;, everyone on the team is working on the same&#xA;computer, in the same room, at the same time. This seems tremendously&#xA;ineffective at the face of it, but turns out to be a good way to produce high&#xA;quality software, quickly.&lt;/p&gt;&#xA;&lt;h3 id=&#34;hammock-driven-development&#34;&gt;Hammock driven development&lt;/h3&gt;&#xA;&lt;p&gt;Bugs are incredibly expensive to be found and fixed in production software. They&#xA;are cheaper to fix in the development phase. But, the design phase is the best&#xA;place to fix them.&lt;/p&gt;&#xA;&lt;p&gt;Rich Hickey &lt;a href=&#34;https://www.youtube.com/watch?v=f84n5oFoZBc&#34;&gt;recommends&lt;/a&gt; feeding a lot of information about the problem you are&#xA;trying to solve to your waking mind, so that your background mind can feed off&#xA;of it while you are asleep, and make useful connections.&lt;/p&gt;&#xA;&lt;h2 id=&#34;conclusion&#34;&gt;Conclusion&lt;/h2&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Build projects around motivated individuals. Give them the environment and&#xA;support they need, and trust them to get the job done.  &amp;mdash; The Agile manifesto&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;This sounds exactly like what players in our team need too. The captains and the&#xA;mentors in the team should work towards providing the environment and the&#xA;support everyone on the team needs, and trust them to do the job.&lt;/p&gt;&#xA;&lt;div style=&#34;font-size:small;&#34; class=&#34;reviewers&#34;&gt;&#xA;&lt;p&gt;Thanks Meghana Iyer, &lt;a href=&#34;https://twitter.com/cloud9trt/&#34;&gt;Ravitheja Tetali&lt;/a&gt;, &lt;a href=&#34;http://baali.muse-amuse.in/&#34;&gt;Shantanu Choudhary&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/vandith&#34;&gt;Vandith PSR&lt;/a&gt;, &lt;a href=&#34;https://varunrn.wordpress.com/&#34;&gt;Varun&#xA;Rangarajan&lt;/a&gt; and Vivek Krishnaswamy for reading drafts of this post and giving&#xA;helpful suggestions.&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;</description>
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      <title>Where do the Children Play (in Bangalore)</title>
      <link>https://punchagan.muse-amuse.in/blog/where-do-the-children-play-in-bangalore/</link>
      <pubDate>Mon, 12 Feb 2018 13:11:00 +0530</pubDate>
      <guid>https://punchagan.muse-amuse.in/blog/where-do-the-children-play-in-bangalore/</guid>
      <description>&lt;p&gt;A bunch of us have recently started playing Badminton regularly (on weekends),&#xA;in Bangalore. We use &lt;a href=&#34;https://playo.co/&#34;&gt;Playo&lt;/a&gt; to book a court to play on. But, all of us live in&#xA;different parts of the city, and it&amp;rsquo;s often difficult to find a convenient place&#xA;to play. Often, we end up in bad courts because we don&amp;rsquo;t pay enough attention to&#xA;the ratings, while focusing on trying to find a court in a convenient location.&lt;/p&gt;&#xA;&lt;p&gt;To help make this search easier, I built a &lt;a href=&#34;https://punchagan.github.io/playo-find-venue/&#34;&gt;small web app&lt;/a&gt; that shows the venues&#xA;from Playo on a map, and then allows you to specify the locations of players,&#xA;and the radius (in km) that they are willing to travel. Hopefully, we end up&#xA;finding a good court in the overlapping region. Clicking on the venue marker&#xA;allows you to jump to the Playo booking page for that venue. The source is&#xA;available &lt;a href=&#34;https://github.com/punchagan/playo-find-venue/&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;figure&gt;&lt;img src=&#34;https://punchagan.muse-amuse.in/images/playo-find.jpg&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I usually go with &lt;a href=&#34;http://leafletjs.com/&#34;&gt;leaflet&lt;/a&gt; when I want to do map related stuff. This is the&#xA;first time I used &lt;a href=&#34;https://developers.google.com/maps/documentation/javascript/&#34;&gt;Google APIs&lt;/a&gt;, and it was a pretty decent experience.&lt;/li&gt;&#xA;&lt;li&gt;I also ended up using the &lt;a href=&#34;https://developers.google.com/url-shortener/&#34;&gt;Google URL shortener API&lt;/a&gt; to make it easier to share&#xA;URLs. The entire state of the app is being saved in the URL fragment, so that&#xA;URLs are shareable, but it makes them long and ugly. Short URLs seemed like a&#xA;good workaround.&lt;/li&gt;&#xA;&lt;li&gt;I got most of it working with vanilla javascript, until I started doing things&#xA;where I felt it would be nice to have a light-weight two-way data and view&#xA;binding library. I ended up trying &lt;a href=&#34;http://knockoutjs.com/&#34;&gt;knockoutjs&lt;/a&gt; for the first time, and enjoyed&#xA;using it.&lt;/li&gt;&#xA;&lt;li&gt;The data for Playo venues is updated everyday using a &lt;a href=&#34;https://docs.travis-ci.com/user/cron-jobs/&#34;&gt;cron job that runs on&#xA;Travis&lt;/a&gt;. So, the ratings of venues should be pretty up-to-date.&lt;/li&gt;&#xA;&lt;li&gt;But, Playo allows players to rate venues overall, and not by sport. So, it may&#xA;so happen that the venue is a decent one overall, and has good facilities for&#xA;some other sport, but the badminton courts are still bad. But, some venues are&#xA;badminton only, and in those cases the ratings are more useful.&lt;/li&gt;&#xA;&lt;li&gt;It should be pretty easy to make the app &lt;a href=&#34;https://github.com/punchagan/playo-find-venue/blob/68a39a1f0ed0e13f59a529fb28853bad360b95ba/js/places.js#L90&#34;&gt;fetch data for other things&lt;/a&gt; like&#xA;restaurants/movie theaters, to make this app do more than just help find Playo&#xA;venues.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;To Moar Badminton!&lt;/p&gt;&#xA;&lt;iframe width=&#34; 700&#34; height=&#34; 500&#34; src=&#34;https://www.youtube.com/embed/PiiZrZTrOFY?rel=0&amp;amp;hd=1&amp;amp;wmode=transparent&#34;&gt;&lt;/iframe&gt;&#xA;</description>
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      <title>Surat Ultimate Open</title>
      <link>https://punchagan.muse-amuse.in/blog/surat-ultimate-open/</link>
      <pubDate>Tue, 26 Mar 2013 00:00:00 +0530</pubDate>
      <guid>https://punchagan.muse-amuse.in/blog/surat-ultimate-open/</guid>
      <description>&lt;p&gt;About 20 of us, gathered at Andheri Station, to leave for Surat.&#xA;I was the only one playing in his/her first tournament, and it was&#xA;exciting to be a part of a squad, going to a tournament.  A first&#xA;in my life.  We had two teams, A and B, or better known as Storm&#xA;and Chasers.  I was playing for the Chasers team.  The train&#xA;journey was pretty uneventful for me, unfortunately so, because of&#xA;a mixed up ticket booking and only 4 of us, sitting in the AC&#xA;coach.  I ended up reading or sleeping for most part of the&#xA;journey.  I didn&amp;rsquo;t realize, we could just walk into the other&#xA;coach where most of the others were having a lot of fun!&lt;/p&gt;&#xA;&lt;p&gt;Fountainhead School was the venue for the tournament, and they&#xA;had arranged for transport, accommodation and food and drinks,&#xA;all through the tournament.  The organization for the tournament&#xA;was pretty good, I must say!  We had a bus pick us up at the&#xA;railway station, and getting into the bus felt like we were some&#xA;big team with our own team bus, and stuff (though, there was also&#xA;the Silent Voice team on the bus ;).  Ganesh and I had a little&#xA;chat in the bus, and he was recollecting his experiences in his&#xA;first tournament, and was asking me what I expected from the&#xA;tournament, and I didn&amp;rsquo;t really have a good answer, because I was&#xA;too excited.  But, I really enjoyed the chat with him.&lt;/p&gt;&#xA;&lt;p&gt;We all crashed at the school library for the night, for a hard day&#xA;in the field on the next day.  We rushed to the field, early next&#xA;morning, about half a km of walk from the school, the playing&#xA;field was in the middle of some fields and we warmed up to a&#xA;lovely sun rise.  Storm had their first game at 7, against Dream&#xA;Catchers, and they started a little rusty in the first half, but&#xA;came back strongly in the second one to beat them 11-7.  This was&#xA;going to be closest their opposition was going to come to winning!&#xA;Chasers had their first game against Silent Voice, a team from&#xA;Ahmedabad.  We got together as a team for the first time, really,&#xA;and having just one substitute player didn&amp;rsquo;t really help much.  We&#xA;got thrashed by Silent voice, 11-4 or 11-5.  Chasers got the next&#xA;game as a bye, since Lay Lapak failed to turn up for the&#xA;tournament and this meant we slid up the table and got to play the&#xA;Dream Catchers from Ahmedabad.  Craig reached in time, from&#xA;Mumbai, for this game, and we gave them a decent fight in this&#xA;game, though the score line didn&amp;rsquo;t really suggest it.  We were&#xA;doing way too many mistakes (and repeating them!) near the&#xA;end-zones and they were costing us a lot.  The highlight of these&#xA;games, though, was the spectacular layouts by Cheerag on D. Storm,&#xA;meanwhile, thrashed the HAT team 11-0, and beat Surat Trailblazers&#xA;convincingly.&lt;/p&gt;&#xA;&lt;p&gt;A lot of the teams had school kids on them, who were playing&#xA;astonishingly well.  The pick out of those was Jumbish, which had&#xA;10 to 15 year olds, jumping all over the place and giving their&#xA;opposition a run for their money.  The moment of the tournament&#xA;for me was a catch by a Jumbish player, who jumped ahead of him,&#xA;to take a catch, flipped over in the air without placing his hands&#xA;on to the ground, and landed on his feet and made a perfectly nice&#xA;pass to his team-mate!  Exciting stuff to watch!  Pune also has a&#xA;nice Ultimate program for kids, and their team Royal Spirits was&#xA;playing some good Ultimate.&lt;/p&gt;&#xA;&lt;p&gt;The last game of the day was Storm vs. Flying Spirits from Pune,&#xA;who were second on the points table, after Storm.  But Storm was&#xA;clinical in their execution, and &amp;ldquo;Bagel-ed&amp;rdquo; [read as, thrashed&#xA;11-0] Flying Spirits.&lt;/p&gt;&#xA;&lt;p&gt;At the end of the day, we had a good dinner and lots of ice-cream&#xA;and discussed our favorite moments of the day.  I felt proud to&#xA;have featured in atleast one person&amp;rsquo;s favorite moments, in my&#xA;first tournament! W00t!  Some of us fooled around on the dance&#xA;floor for a while, to some Gujarati and Bollywood music.&lt;/p&gt;&#xA;&lt;p&gt;The next day started with us playing Royal Spirits (Pune).  We&#xA;started off strongly, but ended up giving away some easy scores&#xA;towards the end of the game, and ended up drawing the game at 6&#xA;all.  Our next game against Storm was another Bagel for Storm.&#xA;They played zone on us, and though we were as patient as we could&#xA;be, we simply didn&amp;rsquo;t have enough skill and team work to score&#xA;against them.  Our next game against Flying Spirits was a very&#xA;good game, and I&amp;rsquo;d rate it the best amongst our games.  We played&#xA;a good stack and played hard on D, and were able to keep the&#xA;scores at 5-5 until the last 5 minutes, when they scored and&#xA;finished winners.  The Flying Spirits admitted to us giving them a&#xA;good competition and making them work hard for their goals.  Our&#xA;last game was against Zero Gravity, a team from the school&#xA;itself, and our first victory!  We started off pretty strongly,&#xA;and were able to finish the game 10-5.&lt;/p&gt;&#xA;&lt;p&gt;The final between Storm and Cats-Dogs (Delhi) was so much fun to&#xA;watch.  Storm stuck to their clinical performance and everyone&#xA;seemed to be playing at their best!  They came out winners 13-4&#xA;in a game that lasted close to an hour and a half.  All the other&#xA;games, btw, were games-to-11 and time capped to 55 minutes.&#xA;Storm also managed to win the Spirit award for the tournament,&#xA;and it is the first time in Indian Ultimate&amp;rsquo;s history that a team&#xA;won both the tournament and the spirit award!&lt;/p&gt;&#xA;&lt;p&gt;The tournament was a lot of fun and a lot of learning for me.  I&#xA;learnt a lot of things from everyone playing there, specially from&#xA;the players in Storm.  I know I&amp;rsquo;ll carry forward some wonderful&#xA;memories from my first tournament, thanks to everyone from Storm&#xA;Chasers and everybody else, who I played against.  I really liked&#xA;the idea of spirit circles after the games, where each team&#xA;discussed the game and appreciated the other team about particular&#xA;aspects of their team and play and suggested areas that they could&#xA;work on, to improve themselves.  I also hung out around some of&#xA;the spirit circles of Storm and their opposition and I really&#xA;loved listening to Apu speak to the opposition.  On almost every&#xA;occasion, it gave me goosebumps!  Thanks Apu, for showing us, what&#xA;the spirit of the game should mean to each of us.  Ganesh&#xA;mentioned, in the chat we had on the bus to the school, that I&amp;rsquo;d&#xA;learn a lot more than just Ultimate, and it turned out to be true.&#xA;I got to learn a lot about my team, and everybody on Storm&#xA;chasers.  I experienced what it feels like, to be a part of a&#xA;squad or a team, for the first time and it feels great, in short!&#xA;Thanks Ganesh for the chat, and all the inspiration on-and-off the&#xA;field.  In the middle of one of the games, Willis walked up to me&#xA;and told me to be more confident on the field and move more&#xA;crisply on the field.  I&amp;rsquo;m not sure, that will change in one game,&#xA;but that is something I&amp;rsquo;ll remember for a long time to come.&#xA;Kayleigh reminded me of one of the good catches I took on day-1,&#xA;by having it in her favorite moments of the day.  As someone&#xA;playing in his first tournament, that&amp;rsquo;s a pretty big deal!  Thanks&#xA;to Willis and Kayleigh for all the encouragement, guidance and&#xA;training!  Thanks to Parag for drilling it into our team, that we&#xA;are going to keep the game&amp;rsquo;s tempo high, but our tempers low.  The&#xA;tournament was much more fun, that way.  Thanks to Robo for giving&#xA;me the cleats, and the encouragement during many a practice&#xA;session.  Thanks to Rose for being the wonderful captain that she&#xA;was, thanks to Cheerag for showing us how much one can give on D,&#xA;thanks to Craig, Diti, Rakesh, Sheryll and Vishal for being&#xA;supportive and being patient with me and all my blunders.  Thanks&#xA;to Pixie for all the morning practice sessions, while we were&#xA;waiting for everyone else to turn up.  Thanks to Mak for help from&#xA;the shouting helping me out from the side lines.  Thanks to Jimmy,&#xA;Megna, and Sarah, for making me feel a part of the squad, and for&#xA;being a part of the wonderful Storm!  Here are some pictures,&#xA;thanks to Shantanu and Saurabh, who traveled all the way to Surat&#xA;to watch, cheer and capture!&lt;/p&gt;&#xA;&lt;p&gt;Even if, our team won just one out of the 6 games we played, it&#xA;was an Ultimate tourney.  Literally!  Looking forward to future&#xA;tournaments.&lt;/p&gt;&#xA;</description>
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